Everything about Graphics totally explained
Graphics (from
Greek ; see
-graphy) are
visual presentations on some surface, such as a wall,
canvas, computer screen, paper, or stone to
brand, inform, illustrate, or entertain. Examples are
photographs,
drawings,
Line Art,
graphs,
diagrams,
typography,
numbers,
symbols,
geometric designs,
maps,
engineering drawings, or other
images. Graphics often combine
text,
illustration, and
color. Graphic design may consist of the deliberate selection, creation, or arrangement of typography alone, as in a brochure, flier, poster, web site, or book without any other element. Clarity or effective communication may be the objective, association with other cultural elements may be sought, or merely, the creation of a distinctive style.
Graphics can be functional or artistic. Graphics can be imaginary or represent something in the real world. The latter can be a recorded version, such as a photograph, or an interpretation by a scientist to highlight essential features, or an artist, in which case the distinction with imaginary graphics may become blurred.
History
The earliest graphics known to anthropologists studying prehistoric periods are
cave paintings and markings on boulders, bone, ivory, and antlers, which were created during the
Upper Palaeolithic period from 40,000 - 10,000
B.C. or earlier. Many of these were found to record astronomical, seasonal, and chronological details. Some of the earliest graphics and drawings known to the
modern world, from almost 6,000 years ago, are that of engraved
stone tablets and ceramic
cylinder seals, marking the beginning of the historic periods and the keeping of records for accounting and inventory purposes. Records from Egypt predate these and
papyrus was used by the
Egyptians as a material on which to plan the building of
pyramids; they also used slabs of
limestone and
wood. From 600-250 BC, the Greeks played a major role in
geometry. They used graphics to represent their mathematical theories such as the
Circle Theorem and the
Pythagorean theorem.
Drawing
Drawing generally involves making marks on a surface by applying pressure from a tool, or moving a tool across a surface. Common tools are
graphite pencils,
pen and ink,
inked
brushes, wax
color pencils,
crayons,
charcoals,
pastels, and
markers. Digital tools which simulate the effects of these are also used. The main techniques used in drawing are line drawing,
hatching, crosshatching, random hatching, scribbling,
stippling, blending, and shading.
Drawing is generally considered distinct from
painting, in which colored
pigments are suspended in a liquid
medium and are usually applied with a brush. Notable great drawers include Sir Michael Ash and
Leonardo da Vinci.
Many people choose drawing as a main art style, or they may use it to sketch out paintings, sculptures and other styles of art.
Painting
In the
Middle Ages and
Post Modern Ages, paintings were very distorted; for example, people on a castle wall appeared disproportionately large because they were the painting's focus. Later,
realism and
perspective became more important, characterized by the technique of looking through a wire mesh to precisely copy dimensions onto a corresponding grid drawn on canvas. During the
Renaissance, artists took a non-mathematical approach to drawing.
Giotto di Bondone and
Duccio di Buoninsegna made great advancements in perspective drawing, using
symmetry,
converging lines and
foreshortening. Many renaissance painters also used
fresco - painting directly onto walls - a technique which finds its prototype in cave and rock art. Graphics of this kind, from 30-40,000 years ago, have survived in Australia and France. A modern day equivalent is the
mural.
Printmaking
Printmaking originated in
China after
paper was invented (about A.D. 105). Relief
printing first flourished in
Europe in the
15th century, when the process of papermaking was imported from the East. Since that time, relief printing has been augmented by the various techniques described earlier, and printmaking has continued to be practiced as one of the fine arts.
Line Art
Line art is any image that consists of distinct straight and curved lines placed against a (usually plain) background, without gradations in
shade (darkness) or
hue (
color) to represent two-dimensional or three-dimensional objects. Line art is usually monochromatic, although lines may be of different colors.
Etching
Etching is an
intaglio method of
printmaking in which the image is incised into the surface of a metal plate using an acid. The acid eats the metal, leaving behind roughened areas, or, if the surface exposed to the acid is very thin, burning a line into the plate. The process is believed to have been invented by
Daniel Hopfer (circa 1470-1536) of
Augsburg,
Germany, who decorated armour in this way, and applied the method to printmaking.
Etching is also a preliminary step in
lithography. The Dutch artist
M. C. Escher mastered the technique to perfection, specialising in etchings of impossible structures and oriental interlocking designs.
Etching is also used in the manufacturing of printed circuit boards and semiconductor devices.
Illustration
An illustration is a
visualisation such as a
drawing,
painting,
photograph or other work of
art that stresses subject more than form. The aim of an illustration is to elucidate or decorate a story, poem or piece of textual information (such as a
newspaper article), traditionally by providing a visual representation of something described in the text. The
editorial cartoon, also known as a political cartoon, is an illustration containing a political or social message.
Illustrations can be used to display a wide range of subject matter and serve a variety of functions, such as:
- giving faces to characters in a story
- displaying a number of examples of an item described in an academic textbook (for example A Typology)
- visualising step-wise sets of instructions in a technical manual
- communicating subtle thematic tone in a narrative
- linking brands to the ideas of human expression, individuality and creativity
- making a reader laugh or smile
- for fun (to make laugh) funny
Graphs
A graph or chart is a type of
information graphic that represents
tabular,
numeric data. Charts are often used to make it easier to understand large quantities of data and the relationships between different parts of the data.
Diagrams
A diagram is a simplified and structured visual representation of concepts, ideas, constructions, relations, statistical data, etc, used to visualize and clarify the topic.
Symbols
A symbol, in its basic sense, is a conventional representation of a
concept or quantity; for example, an
idea,
object, concept,
quality, etc. In more psychological and philosophical terms, all concepts are symbolic in nature, and representations for these concepts are simply token artifacts that are
allegorical to (but don't directly codify) a symbolic
meaning, or
symbolism.
Geometric design
Maps
A map is a simplified depiction of a
space, a navigational aid which highlights relations between objects within that space. Usually, a map is a
two-dimensional, geometrically accurate representation of a three-dimensional space.
One of the first 'modern' maps was made by
Waldseemüller.
Photography
One difference between photography and other forms of graphics is that a photographer, in principle, just records a single moment in reality, with seemingly no interpretation. However, a photographer can choose the
field of view and angle, and may also use other techniques, such as various
lenses to distort the view or
filters to change the colours. In recent times,
digital photography has opened the way to an infinite number of fast, but strong, manipulations. Even in the early days of photography, there was controversy over photographs of enacted scenes that were presented as 'real life' (especially in
war photography, where it can be very difficult to record the original events). Shifting the viewer's eyes ever so slightly with simple pinpricks in the negative could have a dramatic effect.
The choice of the field of view can have a strong effect, effectively 'censoring out' other parts of the scene, accomplished by cropping them out or simply not including them in the photograph. This even touches on the philosophical question of what reality is. The human brain processes information based on previous experience, making us see what we want to see or what we were taught to see. Photography does the same, although the photographer interprets the scene for their viewer.
Engineering drawings
An engineering drawing is a type of
drawing that's technical in nature, used to fully and clearly define requirements for
engineered items. It is usually created in accordance with standardized conventions for layout, nomenclature, interpretation, appearance (such as
typefaces and line styles), size, etc.
Computer graphics
There are two types of computer graphics:
raster graphics, where each pixel is separately defined (as in a digital photograph), and
vector graphics, where mathematical formulas are used to draw lines and shapes, which are then interpreted at the viewer's end to produce the graphic. Using vectors results in infinitely sharp graphics and often smaller
files, but, when complex, vectors take time to render and may have larger filesizes than a raster equivalent.
In
1950, the first computer-driven display was attached to MIT's
Whirlwind I computer to generate simple pictures. This was followed by
MIT's
TX-0 and
TX-2, interactive computing which increased interest in computer graphics during the late
1950s. In
1962,
Ivan Sutherland invented
Sketchpad, an innovative program that influenced alternative forms of interaction with computers.
In the mid-
1960s, large computer graphics research projects were begun at
MIT,
General Motors,
Bell Labs, and
Lockheed Corporation.
D. T. Ross of
MIT developed an advanced compiler language for graphics programming.
S.A.Coons, also at MIT, and
J. C. Ferguson at
Boeing, began work in sculptured surfaces.
GM developed their
DAC-1 system, and other companies, such as
Douglas,
Lockheed, and
McDonnell, also made significant developments. In
1968,
ray tracing was invented by Apple
During the late
1970s,
personal computers became more powerful, capable of drawing both basic and complex shapes and designs. In the
1980s, artists and graphic designers began to see the
personal computer, particularly the
Commodore Amiga and
Macintosh, as a serious design tool, one that could save time and draw more accurately than other methods.
3D computer graphics became possible in the late
1980s with the powerful
SGI computers, which were later used to create some of the first fully
computer-generated short films at
Pixar. The
Macintosh remains one of the most popular tools for computer graphics in graphic design studios and businesses.
Modern computer systems, dating from the
1980s and onwards, often use a
graphical user interface (GUI) to present data and information with symbols, icons and pictures, rather than text. Graphics are one of the five key elements of
multimedia technology.
3D graphics became more popular in the
1990s in
gaming,
multimedia and
animation. In
1996,
Quake, one of the first fully 3D
games, was released. In
1995,
Toy Story, the first full-length computer-generated animation film, was released in cinemas worldwide. Since then, computer graphics have become more accurate and detailed, due to more advanced computers and better 3D modelling software applications, such as
Cinema 4D.
Another use of computer graphics is
screensavers, originally intended to preventing the layout of much-used GUIs from 'burning into' the computer screen. They have since evolved into true pieces of art, their practical purpose obsolete; modern screens are not susceptible to such
burn in artifacts.
Web graphics
In the
1990s, Internet speeds increased, and Internet browsers capable of viewing images were released, the first being
Mosaic. Websites began to use the
GIF format to display small graphics, such as banners, advertisements and navigation buttons, on web pages. Modern
web browsers can now display
JPEG,
PNG and increasingly,
SVG images in addition to GIFs on web pages. SVG, and to some extent
VML, support in some modern web browsers have made it possible to display
vector graphics that are clear at any size.
Plugins expand the web browser functions to display animated, interactive and 3-D graphics contained within file formats such as
SWF and
X3D.
Modern web graphics can be made with software such as
Adobe Photoshop, the
GIMP, or
Corel Paint Shop Pro. Users of
Microsoft Windows have
MS Paint, which many find to be lacking in features.
Numerous platforms and websites have been created to cater to web graphics artists and to host their communities. A growing number of people use create internet forum signatures — generally appearing after a user's post — and other digital artwork, such as photo manipulations and large graphics.
Use
Graphics are
visual elements often used to point readers and viewers to particular information. They are also used to supplement text in an effort to aid readers in their understanding of a particular concept or make the concept more clear or interesting.
Popular magazines, such as
TIME,
Wired and
Newsweek, usually contain graphic material in abundance to attract readers, unlike the majority of
scholarly journals. In computing, they're used to create a graphical
interface for the user; and graphics are one of the five key elements of
multimedia technology. Graphics are among the primary ways of advertising the sale of goods or services.
Business
Graphics are commonly used in
business and
economics to create financial charts and tables. The term
Business Graphics came into use in the late
1970s, when personal computers became capable of drawing graphs and charts instead of using a tabular format. Business Graphics can be used to highlight changes over a period of time.
Advertising
Advertising is one of the most profitable uses of graphics; artists often do advertising work or take advertising potential into account when creating art, to increase the chances of selling the artwork.
Political
The use of graphics for overtly political purposes - cartoons, graffiti, poster art, flag design, etc - is a centuries old practice which thrives today in every part of the world. The
Northern Irish murals are one such example.
Education
Graphics are heavily used in
textbooks, especially those concerning subjects such as
geography,
science and
mathematics, in order to illustrate theories and concepts, such as the
human anatomy. Diagrams are also used to label photographs and pictures.
Educational animation is an important emerging field of graphics. Animated graphics have obvious advantages over static graphics when explaining subject matter that changes over time.
The
Oxford Illustrated Dictionary uses graphics and technical illustrations to make reading material more interesting and easier to understand. In an
encyclopedia, graphics are used to illustrate concepts and show examples of the particular topic being discussed.
In order for a graphic to function effectively as an educational aid, the learner must be able to interpret it successfully. This interpretative capacity is one aspect of
graphicacy.
Film and animation
Computer graphics are often used in the majority of new feature films, especially those with a large budget. Films that heavily use computer graphics include
Lord of the Rings trilogy, the
Harry Potter films,
Spider-Man and
War of the Worlds.
Graphics education
The majority of schools, colleges and universities around the world educate students on the subject of graphics and art.
The subject is taught in a broad variety of ways, each course teaching its own distinctive balance of craft skills and intellectual response to the client's needs.
Some graphics courses prioritize traditional craft skills - drawing, printmaking and typography - over modern craft skills. Other courses may place an emphasis on teaching digital craft skills. Still other courses may downplay the crafts entirely, concentrating on training students to generate novel intellectual responses that engage with the brief. Despite these apparent differences in training and curriculum, the staff and students on any of these courses will generally consider themselves to be graphic designers.
The typical
pedagogy of a graphic design (or graphic communication, visual communication, graphic arts or any number of
synonymous course titles) will be broadly based on the teaching models developed in the
Bauhaus school in Germany or
VKhUTEMAS in Soviet Russia. The teaching model will tend to expose students to a variety of craft skills (currently everything from drawing to motion capture), combined with an effort to engage the student with the world of
visual culture.
Famous graphic designers
Aldus Manutius designed the first
Italic type style which is often used in
desktop publishing and
graphic design.
April Greiman is known for her influential
poster design.
Paul Rand is well known as a design pioneer for designing many popular corporate logos, including the logo for
IBM,
NeXT and
UPS.
William Caslon, during the mid-18th century, designed many typefaces, including
ITC Founder's Caslon,
ITC Founder's Caslon Ornaments,
Caslon Graphique,
ITC Caslon No. 224,
Caslon Old Face and
Big Caslon.
Examples
Image:Tulip01.jpg|Photograph
Image:leonardo_self.jpg|Drawing
Image:Temptation(mini-art.info).jpg|Drawing
Further Information
Get more info on 'Graphics'.
|
External Link Exchanges
Do you know how hard it is to get a link from a large encyclopaedia? Well we're different and will prove it. To get a link from us just add the following HTML to your site on a relevant page:
<a href="http://graphics.totallyexplained.com">Graphics Totally Explained</a>
Then simply click through this link from your web page. Our crawlers will verify your link, extract the title of your web page and instantly add a link back to it. If you like you can remove the words Totally Explained and embed the link in article text.
As long as your link remains in place, we'll keep our link to you right here. Please play fair - our crawlers are watching. Your site must be closely related to this one's topic. Any kind of spamming, dubious practises or removing the link will result in your link from us being dropped and, potentially, your whole site being banned. |